
The Wizar Learning App offers effective game-based STEM learning experiences, although its curriculum is limited due to the time and resources required to create specific games on each topic. To address this limitation, Wizar sought partnerships with learning providers and publishers to expand its offerings.
Blazing Learning Trails
The "Learnverse" is an open world environment for learning. It consists of a “School” which has classrooms customised for each subject. The classroom would consist of screens (for watching videos), a library (for textual material), a seating area where players can interact, an activity table (for Augmented Reality activities) and a “Play area”. The play area would consist of Question & Answer based games, namely- Obstacle Course, Escape Room and Maze madness.

A New Approach
The team embarked on developing a highly customizable game-based learning platform, starting with defining a virtual world and customizable games to suit various subjects and curriculums. The process involved revisiting user research, conceptualising & visualising a "Metaverse" as a learning environment, and designing UI/UX and 3D game assets.
Business Needs and Project Brief
Wizar wanted to create a customizable platform that can be pitched to publishers and learning providers, to create an immersive and game-based learning experience based on their existing educational content.
By using gaming and Augmented Reality, this platform would aim to increase students’ engagement and motivation while learning. The Learning Provider would be able to customise the platform and experiences according to subjects, concepts or curriculum.
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Design Process


Graphic: User Personas (User Research)
Users

In the landscape of Learning Technology, one can categorise products based on Medium (Physical/Digital) and Immersion ( VR/AR, Game Based vs Passive)
Wizar Learning aimed to create a product which is technologically cutting edge while providing games based and immersive learning solutions.
Positioning
Environment Design


The Classroom
The classrooms are the most important aspects of the learnverse as students spend the most time in it. The classroom consists of a TV screen, activity table, library and a portal which leads to the games.


Game: Environments & Gameplay
Obstacle Course
The Obstacle Course is the first QnA based game in the learnverse. Students have to gain points by going through the obstacle with the correct answer to questions on the course.
I started with basic concept sketches, followed by storyboards. After this I moved on the isometric sketches and 3D modelling on Blender.

Isometric Diagrams: Obstacle Course

Escape Room

The "Escape Room" is another QnA based game in the learnverse. Students have to answer question to earn clues in a scavenger hunt to finally find the key to open the door. The Escape Room was created using a 3D asset downloaded from Unity Asset Store. However, we added certain assets to it.
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Maze Madness


The maze madness is a simple QnA game where the player needs to answer questions to move forward.
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UI Design

The UI consisted of HUDs and overlays which are placed over the 3D environment























